Development of a 3D human body library based on polygonal mesh surface for whole body counter set-up calibration

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Abstract

A WBC is a common facility to routinely assess the internal contamination of exposed workers and especially in the case of radiation release accidents. The calibration of the counting device is usually done by using anthropomorphic physical phantoms representing the human body. Due to such a challenge of having representative physical phantoms a virtual calibration has been introduced. The use of computational phantoms and Monte Carlo methods to simulate radiation transport have been demonstrated to be a worthy alternative. In this study we introduce a methodology for building a 3D human body library that spans variation in both subject shape and size. Open source codes as MakeHuman and Blender software packages have been used for the modelling of 3D humanoid characters based on Polygonal mesh surfaces. Also, a home-made software was developed for converting the binary 3D voxel grid into a MCNPX input file. This presentation summarizes (1) the development of the MaMP and FeMP - Male and Female Mesh Phantoms, the two first mesh phantoms generated form a series of 3d human bodies library created at SCK-CEN and (2) presents a comparison between the counting efficiency results obtained from the simulations of both mesh phantoms using MCNPX code.

Details

Original languageEnglish
Pages (from-to)614-618
JournalProgress in Nuclear Science and Technology
Volume4
DOIs
Publication statusPublished - Jun 2014
EventICRS-12 - 12th International Conference on Radiation Shielding - Atomic Energy Society of Japan, Nara Prefecture, Japan
Duration: 2 Sep 20127 Sep 2012

Keywords

  • Monte Carlo, WBC, Calibration, Voxel Phantoms, Mesh Geometry Surface, Computational Phantoms, counting efficiency

ID: 362489