Radiomon-isotopes, radiation and nuclear technologies in a new game for the I-generation

Research output: Contribution to report/book/conference proceedingsIn-proceedings paper

Authors

Institutes & Expert groups

  • Tractebel - Engie

Documents & links

Documents

Links

Abstract

Making pupils enthusiastic to learn more about science, technology, engineering and mathematics (STEM) is a challenge, and the small population of STEM students is often unaware of the scientific and technological aspects related to radioactivity. The underlying goal of this project is to create interest in nuclear technologies and their fundamental science via a videogame that has also the ambition of becoming a teaching tool. The paper introduces the retained idea of an original videogame with well-defined learning objectives, discussing its benefits and challenges. The long term vision is not limited to one videogame but rather a properly developed franchise to open up infinite possibilities of different story lines where all the different facets of nuclear science and technologies could be addressed. This effort requires the cooperation of skilled developers and numerous nuclear stakeholders to reach the desired effect.

Details

Original languageEnglish
Title of host publication7th International Conference on Education and Training in Radiation Protection ETRAP 2021
Subtitle of host publicationRadiation protection training in a virtual setting - challenges and opportunities
PublisherSCK CEN
Pages53-58
Number of pages6
ISBN (Electronic)9789076971247
Publication statusPublished - 23 Mar 2021
Event2021 - ETRAP: 7th International Conference on Education and Training in Radiation Protection - Online
Duration: 23 Mar 202126 Mar 2021
http://www.etrap.net

Conference

Conference2021 - ETRAP
Period2021-03-232021-03-26
Internet address

Keywords

  • STEM, I-generation, Training and education, Teaching tool

ID: 7157388