Radiomon-isotopes, radiation and nuclear technologies in a new game for the I-generation

Research output: Contribution to report/book/conference proceedingsIn-proceedings paper

Standard

Radiomon-isotopes, radiation and nuclear technologies in a new game for the I-generation. / Nouchy, F.; Dandoy, F.; Umunyurwa, D.; Coeck, Michèle.

7th International Conference on Education and Training in Radiation Protection ETRAP 2021: Radiation protection training in a virtual setting - challenges and opportunities. SCK CEN, 2021. p. 53-58.

Research output: Contribution to report/book/conference proceedingsIn-proceedings paper

Harvard

Nouchy, F, Dandoy, F, Umunyurwa, D & Coeck, M 2021, Radiomon-isotopes, radiation and nuclear technologies in a new game for the I-generation. in 7th International Conference on Education and Training in Radiation Protection ETRAP 2021: Radiation protection training in a virtual setting - challenges and opportunities. SCK CEN, pp. 53-58, 2021 - ETRAP, 2021-03-23.

APA

Nouchy, F., Dandoy, F., Umunyurwa, D., & Coeck, M. (2021). Radiomon-isotopes, radiation and nuclear technologies in a new game for the I-generation. In 7th International Conference on Education and Training in Radiation Protection ETRAP 2021: Radiation protection training in a virtual setting - challenges and opportunities (pp. 53-58). SCK CEN.

Vancouver

Nouchy F, Dandoy F, Umunyurwa D, Coeck M. Radiomon-isotopes, radiation and nuclear technologies in a new game for the I-generation. In 7th International Conference on Education and Training in Radiation Protection ETRAP 2021: Radiation protection training in a virtual setting - challenges and opportunities. SCK CEN. 2021. p. 53-58

Author

Nouchy, F. ; Dandoy, F. ; Umunyurwa, D. ; Coeck, Michèle. / Radiomon-isotopes, radiation and nuclear technologies in a new game for the I-generation. 7th International Conference on Education and Training in Radiation Protection ETRAP 2021: Radiation protection training in a virtual setting - challenges and opportunities. SCK CEN, 2021. pp. 53-58

Bibtex - Download

@inproceedings{a6152a99e78f4d5da5d0eac99da751ae,
title = "Radiomon-isotopes, radiation and nuclear technologies in a new game for the I-generation",
abstract = "Making pupils enthusiastic to learn more about science, technology, engineering and mathematics (STEM) is a challenge, and the small population of STEM students is often unaware of the scientific and technological aspects related to radioactivity. The underlying goal of this project is to create interest in nuclear technologies and their fundamental science via a videogame that has also the ambition of becoming a teaching tool. The paper introduces the retained idea of an original videogame with well-defined learning objectives, discussing its benefits and challenges. The long term vision is not limited to one videogame but rather a properly developed franchise to open up infinite possibilities of different story lines where all the different facets of nuclear science and technologies could be addressed. This effort requires the cooperation of skilled developers and numerous nuclear stakeholders to reach the desired effect.",
keywords = "STEM, I-generation, Training and education, Teaching tool",
author = "F. Nouchy and F. Dandoy and D. Umunyurwa and Mich{\`e}le Coeck",
note = "Score=3",
year = "2021",
month = "3",
day = "23",
language = "English",
pages = "53--58",
booktitle = "7th International Conference on Education and Training in Radiation Protection ETRAP 2021",
publisher = "SCK CEN",
address = "Belgium",

}

RIS - Download

TY - GEN

T1 - Radiomon-isotopes, radiation and nuclear technologies in a new game for the I-generation

AU - Nouchy, F.

AU - Dandoy, F.

AU - Umunyurwa, D.

AU - Coeck, Michèle

N1 - Score=3

PY - 2021/3/23

Y1 - 2021/3/23

N2 - Making pupils enthusiastic to learn more about science, technology, engineering and mathematics (STEM) is a challenge, and the small population of STEM students is often unaware of the scientific and technological aspects related to radioactivity. The underlying goal of this project is to create interest in nuclear technologies and their fundamental science via a videogame that has also the ambition of becoming a teaching tool. The paper introduces the retained idea of an original videogame with well-defined learning objectives, discussing its benefits and challenges. The long term vision is not limited to one videogame but rather a properly developed franchise to open up infinite possibilities of different story lines where all the different facets of nuclear science and technologies could be addressed. This effort requires the cooperation of skilled developers and numerous nuclear stakeholders to reach the desired effect.

AB - Making pupils enthusiastic to learn more about science, technology, engineering and mathematics (STEM) is a challenge, and the small population of STEM students is often unaware of the scientific and technological aspects related to radioactivity. The underlying goal of this project is to create interest in nuclear technologies and their fundamental science via a videogame that has also the ambition of becoming a teaching tool. The paper introduces the retained idea of an original videogame with well-defined learning objectives, discussing its benefits and challenges. The long term vision is not limited to one videogame but rather a properly developed franchise to open up infinite possibilities of different story lines where all the different facets of nuclear science and technologies could be addressed. This effort requires the cooperation of skilled developers and numerous nuclear stakeholders to reach the desired effect.

KW - STEM

KW - I-generation

KW - Training and education

KW - Teaching tool

M3 - In-proceedings paper

SP - 53

EP - 58

BT - 7th International Conference on Education and Training in Radiation Protection ETRAP 2021

PB - SCK CEN

ER -

ID: 7157388